Case Study : Virtual Studio for Twitch LiveStream
9 November 2020 · 11 min read
Unity based solution, integrated with Twitch and OBS
Case Study : Virtual Studio for Twitch LiveStream
9 November 2020 · 11 min read
Unity based solution, integrated with Twitch and OBS
Case Study : Mobile device Pipe Game with fluid dynamics - a proof of concept
29 September 2020 · 4 min read
Experimental Unity project, using Obi Fluid Dynamics
Case Study : Prizedraw Tombola for Twitch LiveStream
19 September 2020 · 8 min read
Unity project, using Obi Fluid Dynamics, integrated with Twitch
22 May 2020 · 6 min read
In this article, we work around some obstacles in the way of running Unity on a virtual machine.
[Augmented Reality with Unity & Azure Spatial Anchors Series - Part 1] - Introduction
4 May 2020 · 17 min read
This is part one of a nine-part series that explores how to create a Unity application for a mobile device, using Augmented Reality and Azure Spatial Anchors. In this first article of the series, we introduce the project, requirements, technologies and various AR concepts.
[Augmented Reality with Unity & Azure Spatial Anchors Series - Part 2] - Project Quickstart
4 May 2020 · 15 min read
This is part two of a nine-part series that explores how to create a Unity application for a mobile device, using Augmented Reality and Azure Spatial Anchors. In this second article of the series, we follow the steps in the project QuickStart guide.
[Augmented Reality with Unity & Azure Spatial Anchors Series - Part 3] - Create a basic AR stack
4 May 2020 · 7 min read
This is part three of a nine-part series that explores how to create a Unity application for a mobile device, using Augmented Reality and Azure Spatial Anchors. In this third article of the series, we create a basic Unity ARFoundation application.
[Augmented Reality with Unity & Azure Spatial Anchors Series - Part 4] - Create an AR Cursor
4 May 2020 · 8 min read
This is part four of a nine-part series that explores how to create a Unity application for a mobile device, using Augmented Reality and Azure Spatial Anchors. In this fourth article of the series, we look at one of the building blocks of AR - the Placement Cursor.
[Augmented Reality with Unity & Azure Spatial Anchors Series - Part 5] - The User Interface
4 May 2020 · 7 min read
This is part five of a nine-part series that explores how to create a Unity application for a mobile device, using Augmented Reality and Azure Spatial Anchors. In this fifth article of the series, we explore how the UI for the project works.
[Augmented Reality with Unity & Azure Spatial Anchors Series - Part 6] - Azure Spatial Anchors
4 May 2020 · 8 min read
This is part six of a nine-part series that explores how to create a Unity application for a mobile device, using Augmented Reality and Azure Spatial Anchors. In this sixth article of the series, we learn how Azure Spatial Anchors can be used in our project.
[Augmented Reality with Unity & Azure Spatial Anchors Series - Part 7] - Moving Scenery
4 May 2020 · 9 min read
This is part seven of a nine-part series that explores how to create a Unity application for a mobile device, using Augmented Reality and Azure Spatial Anchors. In this seventh article of the series, we step up our game by looking at how we can add and move virtual scenery.
[Augmented Reality with Unity & Azure Spatial Anchors Series - Part 8] - Persisting Scenery
4 May 2020 · 4 min read
This is part eight of a nine-part series that explores how to create a Unity application for a mobile device, using Augmented Reality and Azure Spatial Anchors. In this eighth article of the series, we develop functionality that saves and restores virtual scenery to the cloud.
[Augmented Reality with Unity & Azure Spatial Anchors Series - Part 9] - Azure Functions backend
4 May 2020 · 7 min read
This is part nine of a nine-part series that explores how to create a Unity application for a mobile device, using Augmented Reality and Azure Spatial Anchors. In this final article of the series, we'll be looking at the project code that represents our Azure Functions cloud-hosted backend.
I got stuck - How I approached a problem [Couldn't attach Unity debugger to my Android App]
15 March 2020 · 20 min read
It's easy to feel overwhelmed or just plain stupid as a developer. In this article, I wanted to show that usually with patience and a logical approach we can usually, but not always, figure most things out.
12 March 2020 · 11 min read
In this article we finish the project started in Part 6, by writing a script to call a REST service and populate items in our UI.
11 March 2020 · 12 min read
In this article we take on a slightly more complex project, by creating a scrolling list of items using Unity UI.
[Unity UI - Introduction for the business developer Series - Part 5] Unity UI 101
10 March 2020 · 13 min read
In this article we take a first look at Unity UI and interact with a basic button control.
[Unity - Introduction for the business developer Series - Part 4] Logging and debugging with Android
9 March 2020 · 15 min read
In this article we look at how we can attach the debugger and use logging - basic tools for any developer.
[Unity - Introduction for the business developer Series - Part 3] A prototype mobile app
8 March 2020 · 15 min read
In this article we work through the steps needed to make a super-simple application and deploy it to a mobile device.
[Unity - Introduction for the business developer Series - Part 2] Scripting
7 March 2020 · 13 min read
In this article we learn about some coding concepts that are applicable to Unity.
[Unity - Introduction for the business developer Series - Part 1] Getting started
6 March 2020 · 15 min read
In this article we explore how a business developer could make a start using Unity, look at the Editor and overview some of the common words that you'll encounter..