An In Depth Look into Random Number Generation in .NET
1 July 2021 · 38 min read
A detailed exploration into what random number generators are, their history, how the algorithms actually work under the hood - all in context of the latest .NET 6
An In Depth Look into Random Number Generation in .NET
1 July 2021 · 38 min read
A detailed exploration into what random number generators are, their history, how the algorithms actually work under the hood - all in context of the latest .NET 6
Case Study : Virtual Studio for Twitch LiveStream
9 November 2020 · 11 min read
Unity based solution, integrated with Twitch and OBS
Case Study : Mobile device Pipe Game with fluid dynamics - a proof of concept
29 September 2020 · 4 min read
Experimental Unity project, using Obi Fluid Dynamics
Case Study : Prizedraw Tombola for Twitch LiveStream
19 September 2020 · 8 min read
Unity project, using Obi Fluid Dynamics, integrated with Twitch
Revisiting the Open/Closed Principle in C#, using Dependency Injection and Reflection
28 July 2020 · 9 min read
In this article we'll revisit an older article where we introduced the topic of rules-based logic in C# .NET Core, that satisfies the Open/Closed Principle. This time around, we'll be adding in the use of Dependency Injection and Assembly Reflection to further streamline things.
Test your stream, without going live
10 July 2020 · 11 min read
In this article, we look at how at how someone who is starting out as a new streamer, can check out their setup and equipment privately - before broadcasting to the world.
Impact of stream quality for live coders
27 May 2020 · 14 min read
In this article, we'll explore issues of streaming, in the context of Live Coders.
22 May 2020 · 6 min read
In this article, we work around some obstacles in the way of running Unity on a virtual machine.
[Augmented Reality with Unity & Azure Spatial Anchors Series - Part 9] - Azure Functions backend
4 May 2020 · 7 min read
This is part nine of a nine-part series that explores how to create a Unity application for a mobile device, using Augmented Reality and Azure Spatial Anchors. In this final article of the series, we'll be looking at the project code that represents our Azure Functions cloud-hosted backend.
[Augmented Reality with Unity & Azure Spatial Anchors Series - Part 8] - Persisting Scenery
4 May 2020 · 4 min read
This is part eight of a nine-part series that explores how to create a Unity application for a mobile device, using Augmented Reality and Azure Spatial Anchors. In this eighth article of the series, we develop functionality that saves and restores virtual scenery to the cloud.