An In Depth Look into Random Number Generation in .NET
1 July 2021 · 38 min read
A detailed exploration into what random number generators are, their history, how the algorithms actually work under the hood - all in context of the latest .NET 6
An In Depth Look into Random Number Generation in .NET
1 July 2021 · 38 min read
A detailed exploration into what random number generators are, their history, how the algorithms actually work under the hood - all in context of the latest .NET 6
Revisiting the Open/Closed Principle in C#, using Dependency Injection and Reflection
28 July 2020 · 9 min read
In this article we'll revisit an older article where we introduced the topic of rules-based logic in C# .NET Core, that satisfies the Open/Closed Principle. This time around, we'll be adding in the use of Dependency Injection and Assembly Reflection to further streamline things.
Test your stream, without going live
10 July 2020 · 11 min read
In this article, we look at how at how someone who is starting out as a new streamer, can check out their setup and equipment privately - before broadcasting to the world.
Impact of stream quality for live coders
27 May 2020 · 14 min read
In this article, we'll explore issues of streaming, in the context of Live Coders.
22 May 2020 · 6 min read
In this article, we work around some obstacles in the way of running Unity on a virtual machine.
[Augmented Reality with Unity & Azure Spatial Anchors Series - Part 1] - Introduction
4 May 2020 · 17 min read
This is part one of a nine-part series that explores how to create a Unity application for a mobile device, using Augmented Reality and Azure Spatial Anchors. In this first article of the series, we introduce the project, requirements, technologies and various AR concepts.
[Augmented Reality with Unity & Azure Spatial Anchors Series - Part 2] - Project Quickstart
4 May 2020 · 15 min read
This is part two of a nine-part series that explores how to create a Unity application for a mobile device, using Augmented Reality and Azure Spatial Anchors. In this second article of the series, we follow the steps in the project QuickStart guide.
[Augmented Reality with Unity & Azure Spatial Anchors Series - Part 3] - Create a basic AR stack
4 May 2020 · 7 min read
This is part three of a nine-part series that explores how to create a Unity application for a mobile device, using Augmented Reality and Azure Spatial Anchors. In this third article of the series, we create a basic Unity ARFoundation application.
[Augmented Reality with Unity & Azure Spatial Anchors Series - Part 4] - Create an AR Cursor
4 May 2020 · 8 min read
This is part four of a nine-part series that explores how to create a Unity application for a mobile device, using Augmented Reality and Azure Spatial Anchors. In this fourth article of the series, we look at one of the building blocks of AR - the Placement Cursor.
[Augmented Reality with Unity & Azure Spatial Anchors Series - Part 5] - The User Interface
4 May 2020 · 7 min read
This is part five of a nine-part series that explores how to create a Unity application for a mobile device, using Augmented Reality and Azure Spatial Anchors. In this fifth article of the series, we explore how the UI for the project works.
[Augmented Reality with Unity & Azure Spatial Anchors Series - Part 6] - Azure Spatial Anchors
4 May 2020 · 8 min read
This is part six of a nine-part series that explores how to create a Unity application for a mobile device, using Augmented Reality and Azure Spatial Anchors. In this sixth article of the series, we learn how Azure Spatial Anchors can be used in our project.
[Augmented Reality with Unity & Azure Spatial Anchors Series - Part 7] - Moving Scenery
4 May 2020 · 9 min read
This is part seven of a nine-part series that explores how to create a Unity application for a mobile device, using Augmented Reality and Azure Spatial Anchors. In this seventh article of the series, we step up our game by looking at how we can add and move virtual scenery.
[Augmented Reality with Unity & Azure Spatial Anchors Series - Part 8] - Persisting Scenery
4 May 2020 · 4 min read
This is part eight of a nine-part series that explores how to create a Unity application for a mobile device, using Augmented Reality and Azure Spatial Anchors. In this eighth article of the series, we develop functionality that saves and restores virtual scenery to the cloud.
[Augmented Reality with Unity & Azure Spatial Anchors Series - Part 9] - Azure Functions backend
4 May 2020 · 7 min read
This is part nine of a nine-part series that explores how to create a Unity application for a mobile device, using Augmented Reality and Azure Spatial Anchors. In this final article of the series, we'll be looking at the project code that represents our Azure Functions cloud-hosted backend.
How to attach debugger to Azure App Service
30 March 2020 · 4 min read
In this short article, we'll use Visual Studio to quickly attach a debugger to an application running in the Azure cloud.
How to save an audio file from Twilio Media streams to Azure storage
26 March 2020 · 21 min read
In this article, we'll use Twilio Media Streams to save a copy of a telephone conversation to Azure Storage.
I got stuck - How I approached a problem [Couldn't attach Unity debugger to my Android App]
15 March 2020 · 20 min read
It's easy to feel overwhelmed or just plain stupid as a developer. In this article, I wanted to show that usually with patience and a logical approach we can usually, but not always, figure most things out.
[Configuration in Azure Functions Series - Part 1] Introduction to .NET Core configuration
1 November 2019 · 13 min read
This is part one of a series exploring .NET Core configuration, with an emphasis on Azure Functions. In this article, we introduce the subject of configuration in general and look at how ASP.NET Core configuration is recommended to be used.
[Configuration in Azure Functions Series - Part 2] A deeper dive into Azure Functions configuration
1 November 2019 · 19 min read
This is part two of a series exploring .NET Core configuration, with an emphasis on Azure Functions. In this article, we review how configuration in Azure Functions is recommended to be used, how it differs from ASP.NET Core and looking at some of the potential issues and confusions surrounding its use.
1 November 2019 · 13 min read
This is part three of a series exploring .NET Core configuration, with an emphasis on Azure Functions. In this article, we look at how we can add ASP.NET Core configuration into an Azure Function project and use IOptions<> to inject strongly-typed configuration objects into our functions.
[Configuration in Azure Functions Series - Part 4] Azure App Configuration and Azure Key Vault
1 November 2019 · 12 min read
This is part four of a series exploring .NET Core configuration, with an emphasis on Azure Functions. In this article, we look at using other configuration providers in your Azure Function project, specifically Azure App Configuration and Azure Key Vault
Draw sketches from SVG, using Line-us robot and .NET Core Console application
26 July 2019 · 25 min read
In this fun project, we parse an SVG vector image into GCode and transmit this to a Line-us robot.
[Scale your application globally with Azure Series - Part 3] Azure Front Door
30 May 2019 · 17 min read
This is part three of a three-part series that shows you how to use Azure to distribute your application globally and ensure that users get the best experience. In this part we look at using Azure Front Door to globally distribute an application back end hosted in dual Azure Regions.
[Scale your application globally with Azure Series - Part 2] Azure CDN
29 May 2019 · 11 min read
This is part two of a three-part series that shows you how to use Azure to distribute your application globally and ensure that users get the best experience. In this part, we look at using *Azure CDN* to distribute static content
[Scale your application globally with Azure Series - Part 1] Introduction
25 May 2019 · 10 min read
This is part one of a three-part series that shows you how to use Azure to distribute your application globally and ensure that users get the best experience. In this part we talk about how to scale an application and look at a demonstration application.
21 May 2019 · 12 min read
This is part three of a three-part series that shows you a way to combine several serverless technologies, creating an online chat system that sends messages between users of WhatsApp and a real-time web app.
[Chat using Twilio WhatsApp API, SignalR Service & Azure Functions Series - Part 2] - The Code
20 May 2019 · 18 min read
This is part two of a three-part series that shows you a way to combine several Serverless technologies, creating an online chat system that sends messages between users of WhatsApp and a real-time web app.
[Chat using Twilio WhatsApp API, SignalR Service & Azure Functions Series - Part 1] - Setup
19 May 2019 · 16 min read
This is part one of a three-part series that shows you a way to combine several Serverless technologies, creating an online chat system that sends messages between users of WhatsApp and a real-time web app.
How to extract a phone number from an image using Azure cognitive services and Twilio number lookup
6 March 2019 · 30 min read
Guide showing you how to extract a phone number from an image using Azure cognitive services and Twilio number lookup.
How to integrate the MVC Razor Engine, using Roslyn, in a .NET Core 2 Console Application
15 February 2019 · 26 min read
MVC Razor templates only work with .NET ASP MVC websites - this article shows you a way to get them working with .NET Core Console projects without a dependency on a web project.